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It's fine for a scoring system to judge you harshly and demand excellence, but that only works when a game teaches you (or gives you the tools to teach yourself) how to get better. I learned to be more patient, especially when dodging boss attacks, but most stages have moments where you're swarmed by enemies, and maintaining combos throughout those fights sure is tough. On normal difficulty solo and hard difficulty co-op, I rarely scored above a C, and even after a few hours with Streets of Rage, didn't feel like I had a good sense of how to significantly raise my score.
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It wasn't obvious what was happening, and the game doesn't explain combos anywhere. Except sometimes I'd get hit and get to keep the points. There's a combo meter for getting hits on enemies in rapid succession, but if you get hit mid-combo you lose all the points you were accruing. The scoring system did often leave me frustrated, because it's how you unlock characters and also how you earn crucial extra lives during stages, but even after several hours I wasn't completely clear on how it worked. There are a bunch of difficulty options, and when you fail a stage in the story mode, Streets of Rage 4 offers to help you out a little bit with bonuses like an extra life or three, at the expense of your score. In a genre this straightforward, even something as simple as a slippery floor can make a stage stand out. One of many bosses returning from the classic games is a dominatrix, and when she literally whips her manservants into a frenzy, they no longer get stunned by your hits. In another level you fight your way down a hallway reminiscent of Oldboy there's a sauna with a wet floor that you and enemies both go slipping and sliding across.
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In Chinatown, you fight your way through a huge stream of enemies using polearms to keep your distance. One of his special attacks is a long-distance grab, which I used liberally to pull in weak enemies and then throw them into others to buy some breathing room.Įven if it's not trying to innovate, Streets of Rage 4 is delightfully playful with its stage designs and some little flourishes here and there.
STREETS OF RAGE 4 STEAM SERIES
I gravitated towards the nimble Blaze, whose somersault kick is great at knocking enemies out of the air and piling them up.Īt first I struggled with avoiding attacks with the slower characters, like Axel and series newcomer Floyd, but as I played more, Floyd and his giant metal arms became my main squeeze. These moves do a great job of expanding on the possible actions you can take at any given moment, a nice change from classic beat-em-ups where you could press punch, or jump and punch.
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